'Neos' (ネオス Neosu) is an archetype of cards, the principal one being 'Elemental HERO Neos', created and used by Jaden Yuki in the Yu-Gi-Oh! Jaden's contest-winning card designs, 'Neos' and the 'Neo-Spacians' along with 'Yubel', were sent into space by KaibaCorp in the hope they would.
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Gameplay screenshot.Players choose one of 3 monsters for battle, and two players can join forces to fight the monsters together. Unlike the previous game this game features side scrolling levels in areas around the world which ends in a boss battle. During the boss battle the same kind of button mashing that was featured in the first game to win grapples returns.The game consists of 7 total levels which take place in areas around the World. The game begins in followed by, and ends in.
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After the player(s) clear the first 6 levels, they then enter the final stage where they must fight all the bosses again before encountering the final boss of the game. After the final boss is defeated the player(s) must destroy his small remnants within a time limit. If the player(s) fail to do so, the game has a 'bad ending', but if the remnants are destroyed within the time limit the player(s) receive the 'good ending'.Outside of the levels the game features 2 bonus stages as well as a ranking at the end of the level according to how well the player performed such as 'Miraculous', 'That's Strong' 'Nice Going' 'Very Good' etc.
Contents Members Neo-SpacianElemental HEROChrysalisOriginalEvolvedOriginalEvolvedN/AN/AN/AN/AN/AN/AN/AN/AN/AStrategy Traditional Neo-SpacianEach of the 'Neo-Spacians' fused with 'Unlike most Fusion Monsters, which must be, most 'Neos' Fusion Monsters are instead Summoned via, which only requires the to be on the. However, the 'Neos' Fusion Monsters (specifically the ones that fuse ' with the 'Neo-Spacians') also have an effect that returns themselves from the field to the during the. To avoid this, the ' allows the Fusion Monsters to stay on the field as long as 'Neo Space' does, and the ' allows the Fusion Monster to stay on the field (as well as allowing the Special Summon of 'Elemental HERO Neos' when the equipped monster leaves the field). There are the 6 primary 'Neos' Fusion Monsters, 4 Summoned via Triple Contact Fusion (', ', ', and ') and one summoned via Quadruple Contact Fusion (') for a total of 11.A good card to include is '. It can send 'Neos' to your and have its own name treated as 'Elemental HERO Neos'.
You can then use it for the Summon of a 'Neos', or use cards like ' on it. You can also use cards like ' and ' to Special Summon 'Elemental HERO Neos' from your Graveyard. Note that 'Neo-Spacians' have low, so a Contact Fusion is optimal over just leaving on the field.' ' is one of the decks' best card, as it can access your hand, your side of the field, or your Graveyard for the monsters you need to your 'Neos' Fusion Monsters (however, any monster Summoned by 'Miracle Contact' does not count as properly Fusion Summoned, so they cannot be Special Summoned again through other cards or effects such as ').' ' is especially useful in avoiding card effects that force your monsters to leave the field (such as those of your own 'Neos' monsters), and can allow for multiple attacks after your original Fusion Monster has attacked.' ' is a whose effect allows him to be treated as if his name was 'Elemental HERO Neos.' This is very useful in a 'Neo-Spacian' Deck, as it gives you the option of having more than three 'Neos' to use in Contact Fusion.
It is also a 4 monster with 1900. Given that 'Neos Alius' is a Gemini monster, he can be supported by cards like ' and '. One popular strategy is to stick exclusively to arguably the most useful 'Neo-Spacians': 'Dark Panther', 'Grand Mole', 'Air Hummingbird' and 'Flare Scarab'.' ' allows you to quickly Special Summon a 'Neos' Fusion Monster by sending materials from your deck to the graveyard. This is essential in this deck as it allows you to set up your field quicker and by using less resources (it can also be easily searched by '). It also allows you to protect a 'Neos' fusion by banishing itself from the graveyard to prevent battle or effect destruction or the last effect of every primary fusion that returns itself to the Extra Deck. Bare in mind, however, that the usage of this card has a significant drawback in not allowing you to Special Summon for the rest of the turn.'
' is a monster that allows you to Special Summon a 'Neo-Spacian' or 'Neos' straight from the deck. You can then tribute her to Special Summon either 'Neos' or a 'Neo-Spacian' from your graveyard allowing for quick and easy Contact Fusions.As for the 'Neo-Spacians' themselves one of their best support cards is ' which allows you to send two 'Neo-Spacians' (one from your hand, one from your deck) to the graveyard then draw 2 cards. This is excellent for loading up your graveyard for the effect of 'Contact Gate' or for a 'Triple Contact Fusion' so it's best to send them in pairs. Their other excellent support card is ' which can be activated from the hand and allows the user to Special Summon 'Elemental HERO Neos' and/or 'Neo-Spacian' monsters with different names. Incredibly useful for recovery tactics and for preventing your opponent from easily wiping you out as tends to be the case with this deck.The Monster Card, ', can also prevent the final effect of the ' Fusion Monsters from applying, but will also stop further Contact Fusions.Neo-Spacian Draw EngineWhile the original purpose of the 'Neo-Spacians' is to with 'Neos', with cards like ', ' and ', they've become an interesting, and Graveyard Filler disregarding 'Neos'.The ' could help in this, but they are very likely to be, so it's usually better just to avoid them.'
' is the key card, thinning your Deck by 3 cards and sending two monsters to the Graveyard (one of your choice) without making you lose hand advantage. The other key card, ' can be used to keep hand advantage, as it can be easily sent to the Graveyard with cards like ', ' or '. If revived (even with cards like ), it can provide an extra Neo-Spacian.Once in the Graveyard, these monsters can then be used for different purposes, like the Special Summon of '/' or using cards like '. Since both ' and ' are low-level monsters, and there is and, cards that support DARK monsters (like '/') and Warrior monsters (like ') work quite well.The first known competitive Deck to use this Engine was.Neo-Spacian Draw Engine.Exodia OTK. See:WeaknessesThe main weakness of the 'Neo-Spacians' is that their to the during the of the. Relying on and to keep on the can be easily thwarted with cards such as ' and '.
This is somewhat mitigated with the 'Neos' Fusion Monsters that require three materials as they have powerful effects that activate when they return to the Extra Deck. ' also helps by Special Summoning a 'Neo-Spacian' when the monster returns but this only goes part of the way to solve the problem. The main way around this flaw is by using ' to Special Summon the specific Fusion Materials listed on the card so that you can hit your opponent for more damage or Contact Fuse something different. Alternatively, you can banish ' from your GY to prevent the monster from going back into the Extra Deck. This effect can also be used to protect the monster from battle and destruction effects, similar to '.' Neo-Spacians' are fairly weak on their own, with no specific support cards.
Since 'Elemental HERO Neos' is a Level 7 Normal Monster, specific cards to Summon it are needed such as ', ' or '.References.: Can the effect of 'Convert Contact' send 'NEX' to the Graveyard?
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